N/A
Overall health index cannot be calculated due to missing component data.
Note: One or more underlying data components are missing, preventing calculation of some health factors and the overall index.
Measures stability vs. a dynamic baseline and an ideal balance. (0=max deviation, 100=perfect stability)
Composite of deck and card pool diversity (0 = min. diversity, 100 = max. diversity).
Measures the trend in event participation. High scores reflect stability or growth, while low scores indicate a decline.
Measures the trend in player engagement. High scores reflect stability or growth, while low scores indicate a decline.
How strongly few decks dominate (0 = max. dominance, 100 = max. diversity of top decks). N/A if data is insufficient.
Economic health based on card demand and affordability. This is a 50/50 simple average of the two sub-factors.
AI-based sentiment score of the latest B&R announcement's impact on format health.
| Super-Archetype | 5-Year Avg. | 90-day Baseline | Current | Deviation (5y/90d) |
|---|---|---|---|---|
| AGGRO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| CONTROL | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| COMBO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
N/A
This score is a weighted average reflecting metagame stability. It combines similarity to the dynamic baseline (40% weight), the historical 5-year average (40% weight), and a theoretically balanced metagame (20% weight).
100.0 / 100
Measures how similar the current archetype balance is to the stable 5-year average.
100.0 / 100
Measures how similar the current archetype balance is to the dynamic 90d baseline.
0.0 / 100
Measures how similar the current balance is to a conceptual one-third split between archetypes.
Diversity data is not available.
No chart data available for monthly event counts.
45.1 / 100
Average Monthly Growth Rate: -4.4%.Event Counts changed from 264 (Feb 2026) to 201 (Aug 2026), a -23.9% shift over 6 months.
Not enough data to display player volume chart.
64.8 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
39.5 / 100
Average Monthly Growth: -5.4%.Player counts changed from 4,718 (Feb 2026) to 3,388 (Aug 2026), a -28.2% shift over 6 months.
90.1 / 100
Average Monthly Growth: 2.9%.Player counts changed from 992 (Feb 2026) to 1,179 (Aug 2026), a +18.9% shift over 6 months.
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Grixis Affinity | 6 |
| 2 | Madness Burn | 3 |
| 3 | Balustrade Spy | 1 |
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Mono Blue Delver | 4 |
| 2 | Elves | 2 |
| 3 | Grixis Affinity | 2 |
73.7 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
66.7 / 100
Most dominant deck (last 12 mo): Grixis Affinity (6 mo. at #1).
80.6 / 100
Most dominant deck (last 12 mo): Mono Blue Delver (4 mo. at #1).
Not enough data to display price trend chart.
N/A
This is the final score. It's an average of the demand and affordability scores below.
0.1 / 100
Measures price basket trends. Stability or growth is healthy; decline is heavily penalized.
N/A / 100
Benchmarks format price against the most affordable MtG formats.