N/A
Overall health index cannot be calculated due to missing component data.
Note: One or more underlying data components are missing, preventing calculation of some health factors and the overall index.
Measures stability vs. a dynamic baseline and an ideal balance. (0=max deviation, 100=perfect stability)
Composite of deck and card pool diversity (0 = min. diversity, 100 = max. diversity).
Measures the trend in event participation. High scores reflect stability or growth, while low scores indicate a decline.
Measures the trend in player engagement. High scores reflect stability or growth, while low scores indicate a decline.
How strongly few decks dominate (0 = max. dominance, 100 = max. diversity of top decks). N/A if data is insufficient.
Economic health based on card demand and affordability. This is a 50/50 simple average of the two sub-factors.
AI-based sentiment score of the latest B&R announcement's impact on format health.
| Super-Archetype | 5-Year Avg. | 90-day Baseline | Current | Deviation (5y/90d) |
|---|---|---|---|---|
| AGGRO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| CONTROL | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
| COMBO | 0.0% | 0.0% | 0.0% | 0.0%/0.0% |
N/A
This score is a weighted average reflecting metagame stability. It combines similarity to the dynamic baseline (40% weight), the historical 5-year average (40% weight), and a theoretically balanced metagame (20% weight).
100.0 / 100
Measures how similar the current archetype balance is to the stable 5-year average.
100.0 / 100
Measures how similar the current archetype balance is to the dynamic 90d baseline.
0.0 / 100
Measures how similar the current balance is to a conceptual one-third split between archetypes.
Diversity data is not available.
No chart data available for monthly event counts.
94.8 / 100
Average Monthly Growth Rate: 7.5%.Event Counts changed from 24 (Dec 2025) to 37 (Jun 2026), a +54.2% shift over 6 months.
Not enough data to display player volume chart.
65.1 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
36.1 / 100
Average Monthly Growth: -6%.Player counts changed from 420 (Dec 2025) to 290 (Jun 2026), a -31.0% shift over 6 months.
94.1 / 100
Average Monthly Growth: 6.5%.Player counts changed from 537 (Dec 2025) to 785 (Jun 2026), a +46.2% shift over 6 months.
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Esper Lurrus | 4 |
| 2 | Paradoxical Outcome | 4 |
| 3 | Dimir Control | 2 |
| Rank | Deck Name | Months at #1 |
|---|---|---|
| 1 | Dimir Control | 3 |
| 2 | Coveted Jewel | 2 |
| 3 | Paradoxical Outcome | 2 |
79.2 / 100
This is the final score contributing to the overall Health Index. It's an average of the available platform scores below.
73.6 / 100
Most dominant deck (last 12 mo): Esper Lurrus (4 mo. at #1).
84.7 / 100
Most dominant deck (last 12 mo): Dimir Control (3 mo. at #1).
Not enough data to display price trend chart.
N/A
This is the final score. It's an average of the demand and affordability scores below.
100.0 / 100
Measures price basket trends. Stability or growth is healthy; decline is heavily penalized.
N/A / 100
Benchmarks format price against the most affordable MtG formats.
No card status changes were announced for this format.
No changes were made to the Vintage B&R list, signaling confidence in the format's current health and its ability to absorb powerful new cards. However, the potential impact of The Fantasticar will be closely monitored, suggesting a watchful waiting period for future metagame shifts.
72.0 / 100
This score reflects the AI's sentiment on the future health of the format based on the announcement. 1 = Very Negative, 50 = Neutral, 100 = Very Positive.